All posts tagged: gamedev

One thing a month: my 2013 in projects

At the start of 2013, I decided to do one thing each month. Thing being anything of reasonable significance to me personally as an opportunity to practise discipline, creativity, bravery, commitment or trying something new. I felt I was very close to being in a rut, and needed to find ways to push myself. 2013 is now

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Peas, projects and packing

The windowbox tomatoes are long gone. In their place, dwarf sugar snap peas. This photo is 5-7 days after planting. You can see in the periphery some cut-up plastic bottles used for humidity covers. I can confirm this was a waste of time – the seeds that weren’t covered sprouted first, content with airy, damp

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Touch the Cat – my first mobile game!

Eee~ I’m so happy. I finally finished my first mobile game. It’s called Touch the Cat, available on Android. It’s very simple – literally: “Do this. OK, you’re done.” – but I am excited because after weeks of procrastination and perseverance, it’s finally finished and in the Play Store. :) Written in Lua using the MOAI SDK. Stuff I learned building this

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